SDL_DestroyAudioStream - Free an audio stream.
Contents
Availability
This function is available since SDL 3.2.0.
Description
This will release all allocated data, including any audio that is still queued. You do not need to
manually clear the stream first.
If this stream was bound to an audio device, it is unbound during this call. If this stream was created
with SDL_OpenAudioDeviceStream, the audio device that was opened alongside this stream's creation will be
closed, too.
Function Parameters
stream the audio stream to destroy.
Name
SDL_DestroyAudioStream - Free an audio stream.
See Also
SDL_CreateAudioStream(3) Simple Directmedia Layer SDL 3.2.20 SDL_DestroyAudioStream(3)
Synopsis
#include<SDL3/SDL_audio.h>voidSDL_DestroyAudioStream(SDL_AudioStream*stream);
Thread Safety
It is safe to call this function from any thread.
