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SDL_DestroyRenderer - Destroy the rendering context for a window and free all associated textures.

Availability

       This function is available since SDL 3.2.0.

Description

       This should be called before destroying the associated window.

Function Parameters

renderer
              the rendering context.

Header File

       Defined in SDL3/SDL_render.h

Name

       SDL_DestroyRenderer - Destroy the rendering context for a window and free all associated textures.

See Also

(3), SDL_CreateRenderer(3)

Simple Directmedia Layer                           SDL 3.2.10                             SDL_DestroyRenderer(3)

Synopsis

#include"SDL3/SDL.h"voidSDL_DestroyRenderer(SDL_Renderer*renderer);

Thread Safety

       This function should only be called on the main thread.

See Also