SDL_DestroyRenderer - Destroy the rendering context for a window and free all associated textures.
Contents
Availability
This function is available since SDL 3.2.0.
Description
This should be called before destroying the associated window.
Function Parameters
renderer
the rendering context.
Header File
Defined in SDL3/SDL_render.h
Name
SDL_DestroyRenderer - Destroy the rendering context for a window and free all associated textures.
See Also
•(3), SDL_CreateRenderer(3) Simple Directmedia Layer SDL 3.2.10 SDL_DestroyRenderer(3)
Synopsis
#include"SDL3/SDL.h"voidSDL_DestroyRenderer(SDL_Renderer*renderer);
Thread Safety
This function should only be called on the main thread.
