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SDL_DownloadFromGPUTexture - Copies data from a texture to a transfer buffer on the GPU timeline.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                      SDL_DownloadFromGPUTexture(3)

Description

       This data is not guaranteed to be copied until the command buffer fence is signaled.

Function Parameters

copy_pass
              a copy pass handle.

       source the source texture region.

       destination
              the destination transfer buffer with image layout information.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_DownloadFromGPUTexture - Copies data from a texture to a transfer buffer on the GPU timeline.

Synopsis

#include"SDL3/SDL.h"voidSDL_DownloadFromGPUTexture(SDL_GPUCopyPass*copy_pass,constSDL_GPUTextureRegion*source,constSDL_GPUTextureTransferInfo*destination);

See Also