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SDL_DrawGPUIndexedPrimitivesIndirect - Draws data using bound graphics state with an index buffer enabled

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20            SDL_DrawGPUIndexedPrimitivesIndirect(3)

Description

       The  buffer  must  consist  of  tightly-packed  draw  parameter  sets  that  each  match  the  layout  of
       SDL_GPUIndexedIndirectDrawCommand.  You must not call this function before binding a graphics pipeline.

Function Parameters

render_pass
              a render pass handle.

       buffer a buffer containing draw parameters.

       offset the offset to start reading from the draw buffer.

       draw_count
              the number of draw parameter sets that should be read from the draw buffer.

Name

       SDL_DrawGPUIndexedPrimitivesIndirect - Draws data using bound graphics state with an index buffer enabled
       and with draw parameters set from a buffer.

Synopsis

#include<SDL3/SDL_gpu.h>voidSDL_DrawGPUIndexedPrimitivesIndirect(SDL_GPURenderPass*render_pass,SDL_GPUBuffer*buffer,Uint32offset,Uint32draw_count);

See Also