SDL_DrawGPUPrimitivesIndirect - Draws data using bound graphics state and with draw parameters set from a
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_DrawGPUPrimitivesIndirect(3)
Description
The buffer must consist of tightly-packed draw parameter sets that each match the layout of
SDL_GPUIndirectDrawCommand. You must not call this function before binding a graphics pipeline.
Function Parameters
render_pass
a render pass handle.
buffer a buffer containing draw parameters.
offset the offset to start reading from the draw buffer.
draw_count
the number of draw parameter sets that should be read from the draw buffer.
Name
SDL_DrawGPUPrimitivesIndirect - Draws data using bound graphics state and with draw parameters set from a
buffer.
Synopsis
#include<SDL3/SDL_gpu.h>voidSDL_DrawGPUPrimitivesIndirect(SDL_GPURenderPass*render_pass,SDL_GPUBuffer*buffer,Uint32offset,Uint32draw_count);
