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SDL_EGLIntArrayCallback - EGL surface/context attribute initialization callback types.

Availability

       This datatype is available since SDL 3.2.0.

Description

       This  is  called  when SDL is attempting to create an EGL surface, to let the app add extra attributes to
       its eglCreateWindowSurface() or eglCreateContext calls.

       For convenience, the EGLDisplay and EGLConfig to use are provided to the callback.

       The callback should return a pointer to an EGL  attribute  array  terminated  with  EGL_NONE  .  If  this
       function returns NULL, the

       SDL_CreateWindow
        process will fail gracefully.

       The returned pointer should be allocated with SDL_malloc () and will be passed to SDL_free ().

       The arrays returned by each callback will be appended to the existing attribute arrays defined by SDL.

Function Parameters

userdata
              an app-controlled pointer that is passed to the callback.

       display
              the EGL display to be used.

       config the EGL config to be used.

Header File

       Defined in SDL3/SDL_video.h

Name

       SDL_EGLIntArrayCallback - EGL surface/context attribute initialization callback types.

Return Value

       Returns a newly-allocated array of attributes, terminated with EGL_NONE .

See Also

(3), SDL_EGL_SetAttributeCallbacks(3)

Simple Directmedia Layer                           SDL 3.2.10                     SDL_EGLIntArrayCallback(3type)

Synopsis

#include"SDL3/SDL.h"typedefSDL_EGLint*(SDLCALL*SDL_EGLIntArrayCallback)(void*userdata,SDL_EGLDisplaydisplay,SDL_EGLConfigconfig);

See Also