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SDL_FlushAudioStream - Tell the stream that you're done sending data, and anything being buffered should

Availability

       This function is available since SDL 3.2.0.

Description

       It is legal to add more data to a stream after flushing, but there may  be  audio  gaps  in  the  output.
       Generally this is intended to signal the end of input, so the complete output becomes available.

Function Parameters

stream the audio stream to flush.

Header File

       Defined in SDL3/SDL_audio.h

Name

       SDL_FlushAudioStream  - Tell the stream that you're done sending data, and anything being buffered should
       be converted/resampled and made available immediately.

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

See Also

(3), SDL_PutAudioStreamData(3)

Simple Directmedia Layer                           SDL 3.2.10                            SDL_FlushAudioStream(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_FlushAudioStream(SDL_AudioStream*stream);

Thread Safety

       It is safe to call this function from any thread.

See Also