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SDL_GamepadBindingType - Types of gamepad control bindings.

Availability

       This enum is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                      SDL_GamepadBindingType(3type)

Description

       A  gamepad  is  a  collection  of  bindings that map arbitrary joystick buttons, axes and hat switches to
       specific positions on a generic console-style gamepad. This enum is used as part of

       SDL_GamepadBinding
        to specify those mappings.

Header File

       Defined in SDL3/SDL_gamepad.h

Name

       SDL_GamepadBindingType - Types of gamepad control bindings.

Synopsis

#include"SDL3/SDL.h"typedefenumSDL_GamepadBindingType{SDL_GAMEPAD_BINDTYPE_NONE=0,SDL_GAMEPAD_BINDTYPE_BUTTON,SDL_GAMEPAD_BINDTYPE_AXIS,SDL_GAMEPAD_BINDTYPE_HAT}SDL_GamepadBindingType;

See Also