SDL_GamepadBindingType - Types of gamepad control bindings.
Contents
Availability
This enum is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.10 SDL_GamepadBindingType(3type)
Description
A gamepad is a collection of bindings that map arbitrary joystick buttons, axes and hat switches to
specific positions on a generic console-style gamepad. This enum is used as part of
SDL_GamepadBinding
to specify those mappings.
Header File
Defined in SDL3/SDL_gamepad.h
Name
SDL_GamepadBindingType - Types of gamepad control bindings.
Synopsis
#include"SDL3/SDL.h"typedefenumSDL_GamepadBindingType{SDL_GAMEPAD_BINDTYPE_NONE=0,SDL_GAMEPAD_BINDTYPE_BUTTON,SDL_GAMEPAD_BINDTYPE_AXIS,SDL_GAMEPAD_BINDTYPE_HAT}SDL_GamepadBindingType;