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SDL_GamepadButtonEvent - Gamepad button event structure (event.gbutton.*)

Availability

       This struct is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                      SDL_GamepadButtonEvent(3type)

Name

       SDL_GamepadButtonEvent - Gamepad button event structure (event.gbutton.*)

Synopsis

#include<SDL3/SDL_events.h>typedefstructSDL_GamepadButtonEvent{SDL_EventTypetype;/**<SDL_EVENT_GAMEPAD_BUTTON_DOWNorSDL_EVENT_GAMEPAD_BUTTON_UP*/Uint32reserved;Uint64timestamp;/**<Innanoseconds,populatedusingSDL_GetTicksNS()*/SDL_JoystickIDwhich;/**<Thejoystickinstanceid*/Uint8button;/**<Thegamepadbutton(SDL_GamepadButton)*/booldown;/**<trueifthebuttonispressed*/Uint8padding1;Uint8padding2;}SDL_GamepadButtonEvent;

See Also