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SDL_GamepadConnected - Check if a gamepad has been opened and is currently connected.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                            SDL_GamepadConnected(3)

Function Parameters

gamepad
              a gamepad identifier previously returned by SDL_OpenGamepad().

Name

       SDL_GamepadConnected - Check if a gamepad has been opened and is currently connected.

Return Value

       Returns true if the gamepad has been opened and is currently connected, or false if not.

Synopsis

#include<SDL3/SDL_gamepad.h>boolSDL_GamepadConnected(SDL_Gamepad*gamepad);

See Also