SDL_GamepadConnected - Check if a gamepad has been opened and is currently connected.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_GamepadConnected(3)
Function Parameters
gamepad
a gamepad identifier previously returned by SDL_OpenGamepad().
Name
SDL_GamepadConnected - Check if a gamepad has been opened and is currently connected.
Return Value
Returns true if the gamepad has been opened and is currently connected, or false if not.
Synopsis
#include<SDL3/SDL_gamepad.h>boolSDL_GamepadConnected(SDL_Gamepad*gamepad);
