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SDL_GamepadEventsEnabled - Query the state of gamepad event processing.

Availability

       This function is available since SDL 3.2.0.

Description

       If gamepad events are disabled, you must call

       SDL_UpdateGamepads () yourself and check the state of the gamepad when you want gamepad information.

Header File

       Defined in SDL3/SDL_gamepad.h

Name

       SDL_GamepadEventsEnabled - Query the state of gamepad event processing.

Return Value

       Returns true if gamepad events are being processed, false otherwise.

See Also

(3), SDL_SetGamepadEventsEnabled(3)

Simple Directmedia Layer                           SDL 3.2.10                        SDL_GamepadEventsEnabled(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_GamepadEventsEnabled(void);

See Also