#include<SDL3/SDL_events.h>typedefstructSDL_GamepadSensorEvent{SDL_EventTypetype;/**<SDL_EVENT_GAMEPAD_SENSOR_UPDATE*/Uint32reserved;Uint64timestamp;/**<Innanoseconds,populatedusingSDL_GetTicksNS()*/SDL_JoystickIDwhich;/**<Thejoystickinstanceid*/Sint32sensor;/**<Thetypeofthesensor,oneofthevaluesofSDL_SensorType*/floatdata[3];/**<Upto3valuesfromthesensor,asdefinedinSDL_sensor.h*/Uint64sensor_timestamp;/**<Thetimestampofthesensorreadinginnanoseconds,notnecessarilysynchronizedwiththesystemclock*/}SDL_GamepadSensorEvent;