#include<SDL3/SDL_events.h>typedefstructSDL_GamepadTouchpadEvent{SDL_EventTypetype;/**<SDL_EVENT_GAMEPAD_TOUCHPAD_DOWNorSDL_EVENT_GAMEPAD_TOUCHPAD_MOTIONorSDL_EVENT_GAMEPAD_TOUCHPAD_UP*/Uint32reserved;Uint64timestamp;/**<Innanoseconds,populatedusingSDL_GetTicksNS()*/SDL_JoystickIDwhich;/**<Thejoystickinstanceid*/Sint32touchpad;/**<Theindexofthetouchpad*/Sint32finger;/**<Theindexofthefingeronthetouchpad*/floatx;/**<Normalizedintherange0...1with0beingontheleft*/floaty;/**<Normalizedintherange0...1with0beingatthetop*/floatpressure;/**<Normalizedintherange0...1*/}SDL_GamepadTouchpadEvent;