SDL_GamepadType - Standard gamepad types.
Contents
Description
This type does not necessarily map to first-party controllers from Microsoft/Sony/Nintendo; in many
cases, third-party controllers can report as these, either because they were designed for a specific
console, or they simply most closely match that console's controllers (does it have A/B/X/Y buttons or
X/O/Square/Triangle? Does it have a touchpad? etc).
Simple Directmedia Layer SDL 3.2.10 SDL_GamepadType(3type)
Header File
Defined in SDL3/SDL_gamepad.h
Name
SDL_GamepadType - Standard gamepad types.
Synopsis
#include"SDL3/SDL.h"typedefenumSDL_GamepadType{SDL_GAMEPAD_TYPE_UNKNOWN=0,SDL_GAMEPAD_TYPE_STANDARD,SDL_GAMEPAD_TYPE_XBOX360,SDL_GAMEPAD_TYPE_XBOXONE,SDL_GAMEPAD_TYPE_PS3,SDL_GAMEPAD_TYPE_PS4,SDL_GAMEPAD_TYPE_PS5,SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO,SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT,SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT,SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR,SDL_GAMEPAD_TYPE_COUNT}SDL_GamepadType;