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SDL_GDKSuspendComplete - Callback from the application to let the suspend continue.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                          SDL_GDKSuspendComplete(3)

Description

       This  function  is  only  needed  for  Xbox  GDK  support; all other platforms will do nothing and set an
       "unsupported" error message.

Header File

       Defined in SDL3/SDL_main.h

Name

       SDL_GDKSuspendComplete - Callback from the application to let the suspend continue.

Synopsis

#include"SDL3/SDL.h"voidSDL_GDKSuspendComplete(void);

See Also