SDL_GDKSuspendComplete - Callback from the application to let the suspend continue.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.10 SDL_GDKSuspendComplete(3)
Description
This function is only needed for Xbox GDK support; all other platforms will do nothing and set an
"unsupported" error message.
Header File
Defined in SDL3/SDL_main.h
Name
SDL_GDKSuspendComplete - Callback from the application to let the suspend continue.
Synopsis
#include"SDL3/SDL.h"voidSDL_GDKSuspendComplete(void);
