logo
Free, unlimited AI code reviews that run on commit
git-lrc git-lrc GitHub Install Now We'd appreciate a star git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt

SDL_GetAudioDeviceChannelMap - Get the current channel map of an audio device.

Availability

       This function is available since SDL 3.2.0.

Description

       Channel  maps  are  optional;  most  things do not need them, instead passing data in the [order that SDL
       expects](CategoryAudio#channel-layouts).

       Audio devices usually have no remapping applied. This is represented by  returning  NULL,  and  does  not
       signify an error.

Function Parameters

devid  the instance ID of the device to query.

       count  On output, set to number of channels in the map. Can be NULL.

Header File

       Defined in SDL3/SDL_audio.h

Name

       SDL_GetAudioDeviceChannelMap - Get the current channel map of an audio device.

Return Value

       Returns  an  array  of  the  current  channel mapping, with as many elements as the current output spec's
       channels, or NULL if default. This should be freed with SDL_free () when it is no longer needed.

See Also

(3), SDL_SetAudioStreamInputChannelMap(3)

Simple Directmedia Layer                           SDL 3.2.10                    SDL_GetAudioDeviceChannelMap(3)

Synopsis

#include"SDL3/SDL.h"int*SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceIDdevid,int*count);

Thread Safety

       It is safe to call this function from any thread.

See Also