SDL_GetAudioPlaybackDevices - Get a list of currently-connected audio playback devices.
Contents
Availability
This function is available since SDL 3.2.0.
Description
This returns of list of available devices that play sound, perhaps to speakers or headphones ("playback"
devices). If you want devices that record audio, like a microphone ("recording" devices), use
SDL_GetAudioRecordingDevices () instead.
This only returns a list of physical devices; it will not have any device IDs returned by
SDL_OpenAudioDevice ().
If this function returns NULL, to signify an error, *count will be set to zero.
Function Parameters
count a pointer filled in with the number of devices returned, may be NULL.
Header File
Defined in SDL3/SDL_audio.h
Name
SDL_GetAudioPlaybackDevices - Get a list of currently-connected audio playback devices.
Return Value
( SDL_AudioDeviceID
*) Returns a 0 terminated array of device instance IDs or NULL on error; call SDL_GetError () for more
information. This should be freed with SDL_free () when it is no longer needed.
See Also
•(3), SDL_OpenAudioDevice(3), •(3), SDL_GetAudioRecordingDevices(3) Simple Directmedia Layer SDL 3.2.10 SDL_GetAudioPlaybackDevices(3)
Synopsis
#include"SDL3/SDL.h"SDL_AudioDeviceID*SDL_GetAudioPlaybackDevices(int*count);
Thread Safety
It is safe to call this function from any thread.
