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SDL_GetAudioStreamAvailable - Get the number of converted/resampled bytes available.

Availability

       This function is available since SDL 3.2.0.

Description

       The  stream  may  be  buffering data behind the scenes until it has enough to resample correctly, so this
       number might be lower than what you expect, or even be zero. Add more data or flush  the  stream  if  you
       need the data now.

       If  the  stream  has so much data that it would overflow an int, the return value is clamped to a maximum
       value, but no queued data is lost; if there are gigabytes of data queued, the app might need to read some
       of it with SDL_GetAudioStreamData before this function's return value is no longer clamped.

Function Parameters

stream the audio stream to query.

Name

       SDL_GetAudioStreamAvailable - Get the number of converted/resampled bytes available.

Return Value

       for more information.

See Also

SDL_GetAudioStreamData(3), SDL_PutAudioStreamData(3)

Simple Directmedia Layer                           SDL 3.2.20                     SDL_GetAudioStreamAvailable(3)

Synopsis

#include<SDL3/SDL_audio.h>intSDL_GetAudioStreamAvailable(SDL_AudioStream*stream);

Thread Safety

       It is safe to call this function from any thread.

See Also