SDL_GetAudioStreamInputChannelMap - Get the current input channel map of an audio stream.
Contents
Availability
This function is available since SDL 3.2.0.
Description
Channel maps are optional; most things do not need them, instead passing data in the [order that SDL
expects](CategoryAudio#channel-layouts).
Audio streams default to no remapping applied. This is represented by returning NULL, and does not
signify an error.
Function Parameters
stream the SDL_AudioStream
to query.
count On output, set to number of channels in the map. Can be NULL.
Header File
Defined in SDL3/SDL_audio.h
Name
SDL_GetAudioStreamInputChannelMap - Get the current input channel map of an audio stream.
Return Value
Returns an array of the current channel mapping, with as many elements as the current output spec's
channels, or NULL if default. This should be freed with SDL_free () when it is no longer needed.
See Also
•(3), SDL_SetAudioStreamInputChannelMap(3) Simple Directmedia Layer SDL 3.2.10 SDL_GetAudioStreamInputChannelMap(3)
Synopsis
#include"SDL3/SDL.h"int*SDL_GetAudioStreamInputChannelMap(SDL_AudioStream*stream,int*count);
Thread Safety
It is safe to call this function from any thread, as it holds a stream-specific mutex while running.
