SDL_GetAudioStreamOutputChannelMap - Get the current output channel map of an audio stream.
Contents
Availability
This function is available since SDL 3.2.0.
Description
Channel maps are optional; most things do not need them, instead passing data in the [order that SDL
expects](CategoryAudio#channel-layouts).
Audio streams default to no remapping applied. This is represented by returning NULL, and does not
signify an error.
Function Parameters
stream the SDL_AudioStream to query.
count On output, set to number of channels in the map. Can be NULL.
Name
SDL_GetAudioStreamOutputChannelMap - Get the current output channel map of an audio stream.
Return Value
when it is no longer needed.
See Also
SDL_SetAudioStreamInputChannelMap(3) Simple Directmedia Layer SDL 3.2.20 SDL_GetAudioStreamOutputChannelMap(3)
Synopsis
#include<SDL3/SDL_audio.h>int*SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream*stream,int*count);
Thread Safety
It is safe to call this function from any thread, as it holds a stream-specific mutex while running.
