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SDL_GetDisplayUsableBounds - Get the usable desktop area represented by a display, in screen coordinates.

Availability

       This function is available since SDL 3.2.0.

Description

       This  is  the  same  area  as  SDL_GetDisplayBounds()  reports,  but with portions reserved by the system
       removed. For example, on Apple's macOS, this subtracts the area occupied by the menu bar and dock.

       Setting a window to be fullscreen generally bypasses these unusable areas, so these are  good  guidelines
       for the maximum space available to a non-fullscreen window.

Function Parameters

displayID
              the instance ID of the display to query.

       rect   the SDL_Rect structure filled in with the display bounds.

Name

       SDL_GetDisplayUsableBounds - Get the usable desktop area represented by a display, in screen coordinates.

Return Value

       for more information.

See Also

SDL_GetDisplayBounds(3), SDL_GetDisplays(3)

Simple Directmedia Layer                           SDL 3.2.20                      SDL_GetDisplayUsableBounds(3)

Synopsis

#include<SDL3/SDL_video.h>boolSDL_GetDisplayUsableBounds(SDL_DisplayIDdisplayID,SDL_Rect*rect);

Thread Safety

       This function should only be called on the main thread.

See Also