SDL_GetDisplayUsableBounds - Get the usable desktop area represented by a display, in screen coordinates.
Contents
Availability
This function is available since SDL 3.2.0.
Description
This is the same area as SDL_GetDisplayBounds() reports, but with portions reserved by the system
removed. For example, on Apple's macOS, this subtracts the area occupied by the menu bar and dock.
Setting a window to be fullscreen generally bypasses these unusable areas, so these are good guidelines
for the maximum space available to a non-fullscreen window.
Function Parameters
displayID
the instance ID of the display to query.
rect the SDL_Rect structure filled in with the display bounds.
Name
SDL_GetDisplayUsableBounds - Get the usable desktop area represented by a display, in screen coordinates.
Return Value
for more information.
See Also
SDL_GetDisplayBounds(3), SDL_GetDisplays(3) Simple Directmedia Layer SDL 3.2.20 SDL_GetDisplayUsableBounds(3)
Synopsis
#include<SDL3/SDL_video.h>boolSDL_GetDisplayUsableBounds(SDL_DisplayIDdisplayID,SDL_Rect*rect);
Thread Safety
This function should only be called on the main thread.
