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SDL_GetGamepadAxisFromString - Convert a string into SDL_GamepadAxis enum.

Availability

       This function is available since SDL 3.2.0.

Description

       This  function  is called internally to translate SDL_Gamepad mapping strings for the underlying joystick
       device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you
       are parsing SDL_Gamepad mappings in your own code.

       Note  specially  that  "righttrigger"  and  "lefttrigger"  map  to   SDL_GAMEPAD_AXIS_RIGHT_TRIGGER   and
       SDL_GAMEPAD_AXIS_LEFT_TRIGGER, respectively.

Function Parameters

str    string representing a SDL_Gamepad axis.

Name

       SDL_GetGamepadAxisFromString - Convert a string into SDL_GamepadAxis enum.

Return Value

       Returns  the  SDL_GamepadAxis  enum  corresponding to the input string, or SDL_GAMEPAD_AXIS_INVALID if no
       match was found.

See Also

SDL_GetGamepadStringForAxis(3)

Simple Directmedia Layer                           SDL 3.2.20                    SDL_GetGamepadAxisFromString(3)

Synopsis

#include<SDL3/SDL_gamepad.h>SDL_GamepadAxisSDL_GetGamepadAxisFromString(constchar*str);

See Also