SDL_GetGamepadAxisFromString - Convert a string into SDL_GamepadAxis enum.
Contents
Availability
This function is available since SDL 3.2.0.
Description
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick
device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you
are parsing SDL_Gamepad mappings in your own code.
Note specially that "righttrigger" and "lefttrigger" map to SDL_GAMEPAD_AXIS_RIGHT_TRIGGER and
SDL_GAMEPAD_AXIS_LEFT_TRIGGER, respectively.
Function Parameters
str string representing a SDL_Gamepad axis.
Name
SDL_GetGamepadAxisFromString - Convert a string into SDL_GamepadAxis enum.
Return Value
Returns the SDL_GamepadAxis enum corresponding to the input string, or SDL_GAMEPAD_AXIS_INVALID if no
match was found.
See Also
SDL_GetGamepadStringForAxis(3) Simple Directmedia Layer SDL 3.2.20 SDL_GetGamepadAxisFromString(3)
Synopsis
#include<SDL3/SDL_gamepad.h>SDL_GamepadAxisSDL_GetGamepadAxisFromString(constchar*str);
