SDL_GetGamepadButtonFromString - Convert a string into an SDL_GamepadButton
Contents
Availability
This function is available since SDL 3.2.0.
Description
This function is called internally to translate SDL_Gamepad
mapping strings for the underlying joystick device into the consistent
SDL_Gamepad
mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad
mappings in your own code.
Function Parameters
str string representing a SDL_Gamepad
axis.
Header File
Defined in SDL3/SDL_gamepad.h
Name
SDL_GetGamepadButtonFromString - Convert a string into an SDL_GamepadButton
enum.
Return Value
( SDL_GamepadButton ) Returns the
SDL_GamepadButton
enum corresponding to the input string, or SDL_GAMEPAD_BUTTON_INVALID if no match was found.
See Also
•(3), SDL_GetGamepadStringForButton(3) Simple Directmedia Layer SDL 3.2.10 SDL_GetGamepadButtonFromString(3)
Synopsis
#include"SDL3/SDL.h"SDL_GamepadButtonSDL_GetGamepadButtonFromString(constchar*str);
