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SDL_GetGamepadConnectionState - Get the connection state of a gamepad.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                   SDL_GetGamepadConnectionState(3)

Function Parameters

gamepad
              the gamepad object to query.

Name

       SDL_GetGamepadConnectionState - Get the connection state of a gamepad.

Return Value

       Returns   the   connection   state   on  success  or  SDL_JOYSTICK_CONNECTION_INVALID  on  failure;  call
       SDL_GetError() for more information.

Synopsis

#include<SDL3/SDL_gamepad.h>SDL_JoystickConnectionStateSDL_GetGamepadConnectionState(SDL_Gamepad*gamepad);

See Also