SDL_GetGamepadConnectionState - Get the connection state of a gamepad.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_GetGamepadConnectionState(3)
Function Parameters
gamepad
the gamepad object to query.
Name
SDL_GetGamepadConnectionState - Get the connection state of a gamepad.
Return Value
Returns the connection state on success or SDL_JOYSTICK_CONNECTION_INVALID on failure; call
SDL_GetError() for more information.
Synopsis
#include<SDL3/SDL_gamepad.h>SDL_JoystickConnectionStateSDL_GetGamepadConnectionState(SDL_Gamepad*gamepad);
