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SDL_GetGamepadJoystick - Get the underlying joystick from a gamepad.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                          SDL_GetGamepadJoystick(3)

Description

       This  function  will  give  you a SDL_Joystick object, which allows you to use the SDL_Joystick functions
       with a SDL_Gamepad object. This would be useful for getting a joystick's position at any given time, even
       if it hasn't moved (moving it would produce an event, which would have the axis' value).

       The pointer returned is owned by the SDL_Gamepad.  You should not call  SDL_CloseJoystick()  on  it,  for
       example, since doing so will likely cause SDL to crash.

Function Parameters

gamepad
              the gamepad object that you want to get a joystick from.

Name

       SDL_GetGamepadJoystick - Get the underlying joystick from a gamepad.

Return Value

       Returns an SDL_Joystick object, or NULL on failure; call SDL_GetError() for more information.

Synopsis

#include<SDL3/SDL_gamepad.h>SDL_Joystick*SDL_GetGamepadJoystick(SDL_Gamepad*gamepad);

See Also