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SDL_GetGamepadMappingForID - Get the mapping of a gamepad.

Availability

       This function is available since SDL 3.2.0.

Description

       This can be called before any gamepads are opened.

Function Parameters

instance_id
              the joystick instance ID.

Name

       SDL_GetGamepadMappingForID - Get the mapping of a gamepad.

Return Value

       when it is no longer needed.

See Also

SDL_GetGamepads(3), SDL_GetGamepadMapping(3)

Simple Directmedia Layer                           SDL 3.2.20                      SDL_GetGamepadMappingForID(3)

Synopsis

#include<SDL3/SDL_gamepad.h>char*SDL_GetGamepadMappingForID(SDL_JoystickIDinstance_id);

See Also