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SDL_GetGamepadName - Get the implementation-dependent name for an opened gamepad.

Availability

       This function is available since SDL 3.2.0.

Function Parameters

gamepad
              a gamepad identifier previously returned by SDL_OpenGamepad ().

Header File

       Defined in SDL3/SDL_gamepad.h

Name

       SDL_GetGamepadName - Get the implementation-dependent name for an opened gamepad.

Return Value

       Returns  the implementation dependent name for the gamepad, or NULL if there is no name or the identifier
       passed is invalid.

See Also

(3), SDL_GetGamepadNameForID(3)

Simple Directmedia Layer                           SDL 3.2.10                              SDL_GetGamepadName(3)

Synopsis

#include"SDL3/SDL.h"constchar*SDL_GetGamepadName(SDL_Gamepad*gamepad);

See Also