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SDL_GetGamepadProduct - Get the USB product ID of an opened gamepad, if available.

Availability

       This function is available since SDL 3.2.0.

Description

       If the product ID isn't available this function returns 0.

Function Parameters

gamepad
              the gamepad object to query.

Header File

       Defined in SDL3/SDL_gamepad.h

Name

       SDL_GetGamepadProduct - Get the USB product ID of an opened gamepad, if available.

Return Value

       ( Uint16 ) Returns the USB product ID, or zero if unavailable.

See Also

(3), SDL_GetGamepadProductForID(3)

Simple Directmedia Layer                           SDL 3.2.10                           SDL_GetGamepadProduct(3)

Synopsis

#include"SDL3/SDL.h"Uint16SDL_GetGamepadProduct(SDL_Gamepad*gamepad);

See Also