SDL_GetGamepadProduct - Get the USB product ID of an opened gamepad, if available.
Contents
Availability
This function is available since SDL 3.2.0.
Description
If the product ID isn't available this function returns 0.
Function Parameters
gamepad
the gamepad object to query.
Header File
Defined in SDL3/SDL_gamepad.h
Name
SDL_GetGamepadProduct - Get the USB product ID of an opened gamepad, if available.
Return Value
( Uint16 ) Returns the USB product ID, or zero if unavailable.
See Also
•(3), SDL_GetGamepadProductForID(3) Simple Directmedia Layer SDL 3.2.10 SDL_GetGamepadProduct(3)
Synopsis
#include"SDL3/SDL.h"Uint16SDL_GetGamepadProduct(SDL_Gamepad*gamepad);
