SDL_GetGamepadProperties - Get the properties associated with an opened gamepad.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.10 SDL_GetGamepadProperties(3)
Description
These properties are shared with the underlying joystick object.
The following read-only properties are provided by SDL:
• SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN :
true if this gamepad has an LED that has adjustable brightness
• SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN :
true if this gamepad has an LED that has adjustable color
• SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN :
true if this gamepad has a player LED
• SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN :
true if this gamepad has left/right rumble
• SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN :
true if this gamepad has simple trigger rumble
Function Parameters
gamepad
a gamepad identifier previously returned by SDL_OpenGamepad ().
Header File
Defined in SDL3/SDL_gamepad.h
Name
SDL_GetGamepadProperties - Get the properties associated with an opened gamepad.
Return Value
( SDL_PropertiesID ) Returns a valid property ID on success or 0 on failure; call SDL_GetError () for
more information.
Synopsis
#include"SDL3/SDL.h"SDL_PropertiesIDSDL_GetGamepadProperties(SDL_Gamepad*gamepad);
