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SDL_GetGamepadSensorData - Get the current state of a gamepad sensor.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                        SDL_GetGamepadSensorData(3)

Description

       The number of values and interpretation of the data is sensor dependent. See SDL_sensor.h for the details
       for each type of sensor.

Function Parameters

gamepad
              the gamepad to query.

       type   the type of sensor to query.

       data   a pointer filled with the current sensor state.

       num_values
              the number of values to write to data.

Name

       SDL_GetGamepadSensorData - Get the current state of a gamepad sensor.

Return Value

       for more information.

Synopsis

#include<SDL3/SDL_gamepad.h>boolSDL_GetGamepadSensorData(SDL_Gamepad*gamepad,SDL_SensorTypetype,float*data,intnum_values);

See Also