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SDL_GetGamepadSteamHandle - Get the Steam Input handle of an opened gamepad, if available.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                       SDL_GetGamepadSteamHandle(3)

Description

       Returns   an   InputHandle_t   for   the   gamepad   that   can   be   used   with   Steam   Input   API:
       https://partner.steamgames.com/doc/api/ISteamInput

Function Parameters

gamepad
              the gamepad object to query.

Name

       SDL_GetGamepadSteamHandle - Get the Steam Input handle of an opened gamepad, if available.

Return Value

       Returns the gamepad handle, or 0 if unavailable.

Synopsis

#include<SDL3/SDL_gamepad.h>Uint64SDL_GetGamepadSteamHandle(SDL_Gamepad*gamepad);

See Also