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SDL_GetGamepadTouchpadFinger - Get the current state of a finger on a touchpad on a gamepad.

Availability

       This function is available since SDL 3.2.0.

Function Parameters

gamepad
              a gamepad.

       touchpad
              a touchpad.

       finger a finger.

       down   a pointer filled with true if the finger is down, false otherwise, may be NULL.

       x      a pointer filled with the x position, normalized 0 to 1, with the origin in the upper left, may be
              NULL.

       y      a pointer filled with the y position, normalized 0 to 1, with the origin in the upper left, may be
              NULL.

       pressure
              a pointer filled with pressure value, may be NULL.

Name

       SDL_GetGamepadTouchpadFinger - Get the current state of a finger on a touchpad on a gamepad.

Return Value

       for more information.

See Also

SDL_GetNumGamepadTouchpadFingers(3)

Simple Directmedia Layer                           SDL 3.2.20                    SDL_GetGamepadTouchpadFinger(3)

Synopsis

#include<SDL3/SDL_gamepad.h>boolSDL_GetGamepadTouchpadFinger(SDL_Gamepad*gamepad,inttouchpad,intfinger,bool*down,float*x,float*y,float*pressure);

See Also