SDL_GetGamepadTouchpadFinger - Get the current state of a finger on a touchpad on a gamepad.
Contents
Availability
This function is available since SDL 3.2.0.
Function Parameters
gamepad
a gamepad.
touchpad
a touchpad.
finger a finger.
down a pointer filled with true if the finger is down, false otherwise, may be NULL.
x a pointer filled with the x position, normalized 0 to 1, with the origin in the upper left, may be
NULL.
y a pointer filled with the y position, normalized 0 to 1, with the origin in the upper left, may be
NULL.
pressure
a pointer filled with pressure value, may be NULL.
Name
SDL_GetGamepadTouchpadFinger - Get the current state of a finger on a touchpad on a gamepad.
Return Value
for more information.
See Also
SDL_GetNumGamepadTouchpadFingers(3) Simple Directmedia Layer SDL 3.2.20 SDL_GetGamepadTouchpadFinger(3)
Synopsis
#include<SDL3/SDL_gamepad.h>boolSDL_GetGamepadTouchpadFinger(SDL_Gamepad*gamepad,inttouchpad,intfinger,bool*down,float*x,float*y,float*pressure);
