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SDL_GetGamepadVendorForID - Get the USB vendor ID of a gamepad, if available.

Availability

       This function is available since SDL 3.2.0.

Description

       This can be called before any gamepads are opened. If the vendor ID isn't available this function returns
       0.

Function Parameters

instance_id
              the joystick instance ID.

Header File

       Defined in SDL3/SDL_gamepad.h

Name

       SDL_GetGamepadVendorForID - Get the USB vendor ID of a gamepad, if available.

Return Value

       (  Uint16  )  Returns  the  USB  vendor  ID  of the selected gamepad. If called on an invalid index, this
       function returns zero.

See Also

(3), SDL_GetGamepadVendor(3), (3), SDL_GetGamepads(3)

Simple Directmedia Layer                           SDL 3.2.10                       SDL_GetGamepadVendorForID(3)

Synopsis

#include"SDL3/SDL.h"Uint16SDL_GetGamepadVendorForID(SDL_JoystickIDinstance_id);

See Also