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SDL_GetGPUShaderFormats - Returns the supported shader formats for this GPU context.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                         SDL_GetGPUShaderFormats(3)

Function Parameters

device a GPU context to query.

Name

       SDL_GetGPUShaderFormats - Returns the supported shader formats for this GPU context.

Return Value

       Returns a bitflag indicating which shader formats the driver is able to consume.

Synopsis

#include<SDL3/SDL_gpu.h>SDL_GPUShaderFormatSDL_GetGPUShaderFormats(SDL_GPUDevice*device);

See Also