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SDL_GetGrabbedWindow - Get the window that currently has an input grab enabled.

Availability

       This function is available since SDL 3.2.0.

Name

       SDL_GetGrabbedWindow - Get the window that currently has an input grab enabled.

Return Value

       Returns the window if input is grabbed or NULL otherwise.

See Also

SDL_SetWindowMouseGrab(3), SDL_SetWindowKeyboardGrab(3)

Simple Directmedia Layer                           SDL 3.2.20                            SDL_GetGrabbedWindow(3)

Synopsis

#include<SDL3/SDL_video.h>SDL_Window*SDL_GetGrabbedWindow(void);

Thread Safety

       This function should only be called on the main thread.

See Also