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SDL_GetMice - Get a list of currently connected mice.

Availability

       This function is available since SDL 3.2.0.

Description

       Note  that  this  will  include any device or virtual driver that includes mouse functionality, including
       some game controllers, KVM switches, etc. You should wait for input from a device before you consider  it
       actively in use.

Function Parameters

count  a pointer filled in with the number of mice returned, may be NULL.

Name

       SDL_GetMice - Get a list of currently connected mice.

Return Value

       Returns  a  0  terminated  array  of  mouse instance IDs or NULL on failure; call SDL_GetError() for more
       information. This should be freed with SDL_free() when it is no longer needed.

See Also

SDL_GetMouseNameForID(3), SDL_HasMouse(3)

Simple Directmedia Layer                           SDL 3.2.20                                     SDL_GetMice(3)

Synopsis

#include<SDL3/SDL_mouse.h>SDL_MouseID*SDL_GetMice(int*count);

Thread Safety

       This function should only be called on the main thread.

See Also