SDL_GetMice - Get a list of currently connected mice.
Contents
Availability
This function is available since SDL 3.2.0.
Description
Note that this will include any device or virtual driver that includes mouse functionality, including
some game controllers, KVM switches, etc. You should wait for input from a device before you consider it
actively in use.
Function Parameters
count a pointer filled in with the number of mice returned, may be NULL.
Name
SDL_GetMice - Get a list of currently connected mice.
Return Value
Returns a 0 terminated array of mouse instance IDs or NULL on failure; call SDL_GetError() for more
information. This should be freed with SDL_free() when it is no longer needed.
See Also
SDL_GetMouseNameForID(3), SDL_HasMouse(3) Simple Directmedia Layer SDL 3.2.20 SDL_GetMice(3)
Synopsis
#include<SDL3/SDL_mouse.h>SDL_MouseID*SDL_GetMice(int*count);
Thread Safety
This function should only be called on the main thread.
