SDL_GetRealGamepadType - Get the type of an opened gamepad, ignoring any mapping override.
Contents
Availability
This function is available since SDL 3.2.0.
Function Parameters
gamepad
the gamepad object to query.
Header File
Defined in SDL3/SDL_gamepad.h
Name
SDL_GetRealGamepadType - Get the type of an opened gamepad, ignoring any mapping override.
Return Value
( SDL_GamepadType ) Returns the gamepad type, or
SDL_GAMEPAD_TYPE_UNKNOWN
if it's not available.
See Also
•(3), SDL_GetRealGamepadTypeForID(3) Simple Directmedia Layer SDL 3.2.10 SDL_GetRealGamepadType(3)
Synopsis
#include"SDL3/SDL.h"SDL_GamepadTypeSDL_GetRealGamepadType(SDL_Gamepad*gamepad);
