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SDL_GetRealGamepadType - Get the type of an opened gamepad, ignoring any mapping override.

Availability

       This function is available since SDL 3.2.0.

Function Parameters

gamepad
              the gamepad object to query.

Header File

       Defined in SDL3/SDL_gamepad.h

Name

       SDL_GetRealGamepadType - Get the type of an opened gamepad, ignoring any mapping override.

Return Value

       ( SDL_GamepadType ) Returns the gamepad type, or

       SDL_GAMEPAD_TYPE_UNKNOWN
        if it's not available.

See Also

(3), SDL_GetRealGamepadTypeForID(3)

Simple Directmedia Layer                           SDL 3.2.10                          SDL_GetRealGamepadType(3)

Synopsis

#include"SDL3/SDL.h"SDL_GamepadTypeSDL_GetRealGamepadType(SDL_Gamepad*gamepad);

See Also