SDL_GetRenderDrawColor - Get the color used for drawing operations (Rect, Line and Clear).
Contents
Availability
This function is available since SDL 3.2.0.
Function Parameters
renderer
the rendering context.
r a pointer filled in with the red value used to draw on the rendering target.
g a pointer filled in with the green value used to draw on the rendering target.
b a pointer filled in with the blue value used to draw on the rendering target.
a a pointer filled in with the alpha value used to draw on the rendering target; usually
SDL_ALPHA_OPAQUE (255).
Name
SDL_GetRenderDrawColor - Get the color used for drawing operations (Rect, Line and Clear).
Return Value
for more information.
See Also
SDL_GetRenderDrawColorFloat(3), SDL_SetRenderDrawColor(3) Simple Directmedia Layer SDL 3.2.20 SDL_GetRenderDrawColor(3)
Synopsis
#include<SDL3/SDL_render.h>boolSDL_GetRenderDrawColor(SDL_Renderer*renderer,Uint8*r,Uint8*g,Uint8*b,Uint8*a);
Thread Safety
This function should only be called on the main thread.
