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SDL_GetRenderDrawColor - Get the color used for drawing operations (Rect, Line and Clear).

Availability

       This function is available since SDL 3.2.0.

Function Parameters

renderer
              the rendering context.

       r      a pointer filled in with the red value used to draw on the rendering target.

       g      a pointer filled in with the green value used to draw on the rendering target.

       b      a pointer filled in with the blue value used to draw on the rendering target.

       a      a  pointer  filled  in  with  the  alpha  value  used  to  draw  on  the rendering target; usually
              SDL_ALPHA_OPAQUE (255).

Name

       SDL_GetRenderDrawColor - Get the color used for drawing operations (Rect, Line and Clear).

Return Value

       for more information.

See Also

SDL_GetRenderDrawColorFloat(3), SDL_SetRenderDrawColor(3)

Simple Directmedia Layer                           SDL 3.2.20                          SDL_GetRenderDrawColor(3)

Synopsis

#include<SDL3/SDL_render.h>boolSDL_GetRenderDrawColor(SDL_Renderer*renderer,Uint8*r,Uint8*g,Uint8*b,Uint8*a);

Thread Safety

       This function should only be called on the main thread.

See Also