SDL_GetSurfaceColorspace - Get the colorspace used by a surface.
Contents
Availability
This function is available since SDL 3.2.0.
Description
The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point formats, SDL_COLORSPACE_HDR10
for 10-bit formats, SDL_COLORSPACE_SRGB for other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV
textures.
Function Parameters
surface
the SDL_Surface structure to query.
Name
SDL_GetSurfaceColorspace - Get the colorspace used by a surface.
Return Value
Returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if the surface is NULL.
See Also
SDL_SetSurfaceColorspace(3) Simple Directmedia Layer SDL 3.2.20 SDL_GetSurfaceColorspace(3)
Synopsis
#include<SDL3/SDL_surface.h>SDL_ColorspaceSDL_GetSurfaceColorspace(SDL_Surface*surface);
Thread Safety
This function is not thread safe.
