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SDL_GetSurfaceColorspace - Get the colorspace used by a surface.

Availability

       This function is available since SDL 3.2.0.

Description

       The  colorspace  defaults  to SDL_COLORSPACE_SRGB_LINEAR for floating point formats, SDL_COLORSPACE_HDR10
       for 10-bit formats, SDL_COLORSPACE_SRGB for other RGB  surfaces  and  SDL_COLORSPACE_BT709_FULL  for  YUV
       textures.

Function Parameters

surface
              the SDL_Surface structure to query.

Name

       SDL_GetSurfaceColorspace - Get the colorspace used by a surface.

Return Value

       Returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if the surface is NULL.

See Also

SDL_SetSurfaceColorspace(3)

Simple Directmedia Layer                           SDL 3.2.20                        SDL_GetSurfaceColorspace(3)

Synopsis

#include<SDL3/SDL_surface.h>SDL_ColorspaceSDL_GetSurfaceColorspace(SDL_Surface*surface);

Thread Safety

       This function is not thread safe.

See Also