SDL_GetWindowDisplayScale - Get the content display scale relative to a window's pixel size.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_GetWindowDisplayScale(3)
Description
This is a combination of the window pixel density and the display content scale, and is the expected
scale for displaying content in this window. For example, if a 3840x2160 window had a display scale of
2.0, the user expects the content to take twice as many pixels and be the same physical size as if it
were being displayed in a 1920x1080 window with a display scale of 1.0.
Conceptually this value corresponds to the scale display setting, and is updated when that setting is
changed, or the window moves to a display with a different scale setting.
Function Parameters
window the window to query.
Name
SDL_GetWindowDisplayScale - Get the content display scale relative to a window's pixel size.
Return Value
for more information.
Synopsis
#include<SDL3/SDL_video.h>floatSDL_GetWindowDisplayScale(SDL_Window*window);
Thread Safety
This function should only be called on the main thread.
