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SDL_GL_DestroyContext - Delete an OpenGL context.

Availability

       This function is available since SDL 3.2.0.

Function Parameters

context
              the OpenGL context to be deleted.

Header File

       Defined in SDL3/SDL_video.h

Name

       SDL_GL_DestroyContext - Delete an OpenGL context.

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

See Also

(3), SDL_GL_CreateContext(3)

Simple Directmedia Layer                           SDL 3.2.10                           SDL_GL_DestroyContext(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_GL_DestroyContext(SDL_GLContextcontext);

Thread Safety

       This function should only be called on the main thread.

See Also