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SDL_GL_GetCurrentContext - Get the currently active OpenGL context.

Availability

       This function is available since SDL 3.2.0.

Header File

       Defined in SDL3/SDL_video.h

Name

       SDL_GL_GetCurrentContext - Get the currently active OpenGL context.

Return Value

       (  SDL_GLContext  )  Returns the currently active OpenGL context or NULL on failure; call SDL_GetError ()
       for more information.

See Also

(3), SDL_GL_MakeCurrent(3)

Simple Directmedia Layer                           SDL 3.2.10                        SDL_GL_GetCurrentContext(3)

Synopsis

#include"SDL3/SDL.h"SDL_GLContextSDL_GL_GetCurrentContext(void);

Thread Safety

       This function should only be called on the main thread.

See Also