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SDL_GL_GetCurrentWindow - Get the currently active OpenGL window.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                         SDL_GL_GetCurrentWindow(3)

Header File

       Defined in SDL3/SDL_video.h

Name

       SDL_GL_GetCurrentWindow - Get the currently active OpenGL window.

Return Value

       ( SDL_Window
        *)  Returns  the  currently active OpenGL window on success or NULL on failure; call SDL_GetError () for
       more information.

Synopsis

#include"SDL3/SDL.h"SDL_Window*SDL_GL_GetCurrentWindow(void);

Thread Safety

       This function should only be called on the main thread.

See Also