SDL_GL_GetCurrentWindow - Get the currently active OpenGL window.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.10 SDL_GL_GetCurrentWindow(3)
Header File
Defined in SDL3/SDL_video.h
Name
SDL_GL_GetCurrentWindow - Get the currently active OpenGL window.
Return Value
( SDL_Window
*) Returns the currently active OpenGL window on success or NULL on failure; call SDL_GetError () for
more information.
Synopsis
#include"SDL3/SDL.h"SDL_Window*SDL_GL_GetCurrentWindow(void);
Thread Safety
This function should only be called on the main thread.
