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SDL_GL_SwapWindow - Update a window with OpenGL rendering.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                               SDL_GL_SwapWindow(3)

Description

       This is used with double-buffered OpenGL contexts, which are the default.

       On macOS, make sure you bind 0 to the draw framebuffer before swapping the window, otherwise nothing will
       happen.  If  you  aren't using glBindFramebuffer(), this is the default and you won't have to do anything
       extra.

Function Parameters

window the window to change.

Header File

       Defined in SDL3/SDL_video.h

Name

       SDL_GL_SwapWindow - Update a window with OpenGL rendering.

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

Synopsis

#include"SDL3/SDL.h"boolSDL_GL_SwapWindow(SDL_Window*window);

Thread Safety

       This function should only be called on the main thread.

See Also