#include"SDL3/SDL.h"typedefenumSDL_GPUBlendFactor{SDL_GPU_BLENDFACTOR_INVALID,SDL_GPU_BLENDFACTOR_ZERO,/**<0*/SDL_GPU_BLENDFACTOR_ONE,/**<1*/SDL_GPU_BLENDFACTOR_SRC_COLOR,/**<sourcecolor*/SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR,/**<1-sourcecolor*/SDL_GPU_BLENDFACTOR_DST_COLOR,/**<destinationcolor*/SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR,/**<1-destinationcolor*/SDL_GPU_BLENDFACTOR_SRC_ALPHA,/**<sourcealpha*/SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,/**<1-sourcealpha*/SDL_GPU_BLENDFACTOR_DST_ALPHA,/**<destinationalpha*/SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA,/**<1-destinationalpha*/SDL_GPU_BLENDFACTOR_CONSTANT_COLOR,/**<blendconstant*/SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR,/**<1-blendconstant*/SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE/**<min(sourcealpha,1-destinationalpha)*/}SDL_GPUBlendFactor;