#include"SDL3/SDL.h"typedefstructSDL_GPUBlitInfo{SDL_GPUBlitRegionsource;/**<Thesourceregionfortheblit.*/SDL_GPUBlitRegiondestination;/**<Thedestinationregionfortheblit.*/SDL_GPULoadOpload_op;/**<Whatisdonewiththecontentsofthedestinationbeforetheblit.*/SDL_FColorclear_color;/**<Thecolortoclearthedestinationregiontobeforetheblit.Ignoredifload_opisnotSDL_GPU_LOADOP_CLEAR.*/SDL_FlipModeflip_mode;/**<Theflipmodeforthesourceregion.*/SDL_GPUFilterfilter;/**<Thefiltermodeusedwhenblitting.*/boolcycle;/**<truecyclesthedestinationtextureifitisalreadybound.*/Uint8padding1;Uint8padding2;Uint8padding3;}SDL_GPUBlitInfo;