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SDL_GPUBlitRegion - A structure specifying a region of a texture used in the blit operation.

Availability

       This struct is available since SDL 3.2.0.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_GPUBlitRegion - A structure specifying a region of a texture used in the blit operation.

See Also

(3), SDL_BlitGPUTexture(3)

Simple Directmedia Layer                           SDL 3.2.10                           SDL_GPUBlitRegion(3type)

Synopsis

#include"SDL3/SDL.h"typedefstructSDL_GPUBlitRegion{SDL_GPUTexture*texture;/**<Thetexture.*/Uint32mip_level;/**<Themiplevelindexoftheregion.*/Uint32layer_or_depth_plane;/**<Thelayerindexordepthplaneoftheregion.Thisvalueistreatedasalayerindexon2Darrayandcubetextures,andasadepthplaneon3Dtextures.*/Uint32x;/**<Theleftoffsetoftheregion.*/Uint32y;/**<Thetopoffsetoftheregion.*/Uint32w;/**<Thewidthoftheregion.*/Uint32h;/**<Theheightoftheregion.*/}SDL_GPUBlitRegion;

See Also