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SDL_GPUCubeMapFace - Specifies the face of a cube map.

Availability

       This enum is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                          SDL_GPUCubeMapFace(3type)

Description

       Can be passed in as the layer field in texture-related structs.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_GPUCubeMapFace - Specifies the face of a cube map.

Synopsis

#include"SDL3/SDL.h"typedefenumSDL_GPUCubeMapFace{SDL_GPU_CUBEMAPFACE_POSITIVEX,SDL_GPU_CUBEMAPFACE_NEGATIVEX,SDL_GPU_CUBEMAPFACE_POSITIVEY,SDL_GPU_CUBEMAPFACE_NEGATIVEY,SDL_GPU_CUBEMAPFACE_POSITIVEZ,SDL_GPU_CUBEMAPFACE_NEGATIVEZ}SDL_GPUCubeMapFace;

See Also