#include<SDL3/SDL_gpu.h>typedefstructSDL_GPUDepthStencilState{SDL_GPUCompareOpcompare_op;/**<Thecomparisonoperatorusedfordepthtesting.*/SDL_GPUStencilOpStateback_stencil_state;/**<Thestencilopstateforback-facingtriangles.*/SDL_GPUStencilOpStatefront_stencil_state;/**<Thestencilopstateforfront-facingtriangles.*/Uint8compare_mask;/**<Selectsthebitsofthestencilvaluesparticipatinginthestenciltest.*/Uint8write_mask;/**<Selectsthebitsofthestencilvaluesupdatedbythestenciltest.*/boolenable_depth_test;/**<trueenablesthedepthtest.*/boolenable_depth_write;/**<trueenablesdepthwrites.Depthwritesarealwaysdisabledwhenenable_depth_testisfalse.*/boolenable_stencil_test;/**<trueenablesthestenciltest.*/Uint8padding1;Uint8padding2;Uint8padding3;}SDL_GPUDepthStencilState;