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SDL_GPUIndexedIndirectDrawCommand - A structure specifying the parameters of an indexed indirect draw

Availability

       This struct is available since SDL 3.2.0.

Description

       Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance
       ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages  do  not  define  these
       built-in  variables  consistently,  so  if  your  shader  depends  on them, the only way to keep behavior
       consistent and portable is to always pass 0 for the correlating parameter in the draw calls.

Name

       SDL_GPUIndexedIndirectDrawCommand  -  A  structure  specifying the parameters of an indexed indirect draw
       command.

See Also

SDL_DrawGPUIndexedPrimitivesIndirect(3)

Simple Directmedia Layer                           SDL 3.2.20           SDL_GPUIndexedIndirectDrawCommand(3type)

Synopsis

#include<SDL3/SDL_gpu.h>typedefstructSDL_GPUIndexedIndirectDrawCommand{Uint32num_indices;/**<Thenumberofindicestodrawperinstance.*/Uint32num_instances;/**<Thenumberofinstancestodraw.*/Uint32first_index;/**<Thebaseindexwithintheindexbuffer.*/Sint32vertex_offset;/**<Thevalueaddedtothevertexindexbeforeindexingintothevertexbuffer.*/Uint32first_instance;/**<TheIDofthefirstinstancetodraw.*/}SDL_GPUIndexedIndirectDrawCommand;

See Also